![]() ![]() Number of rendered entities over total entities. Number of chunk sections rendered over the total number of chunk sections in the loaded area.Īvailable buffers to use in the batching process. Number of packets received by the client. ![]() The time it takes for a tick on the integrated server. Shows the max framerate ("inf" if Unlimited) and the Graphics type ("fast" if Fast, "fancy" if Fancy and "fabulous" if Fabulous!), including cloud settings ("fast-clouds" if Fast, "fancy-clouds" if Fancy and none if clouds are off), as well as if the player has VSync turned on or not. The left side is more about the actual game and the right side is more about the player's system information.ĭisplays the version, whether it is vanilla or not, or whether it is a snapshot or not. When the reducedDebugInfo gamerule is set to true, only the starred items are included, in order from top to bottom. ![]()
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